Pret-a-3D opened this issue on May 14, 2012 ยท 8453 posts
mbin posted Sat, 25 August 2012 at 4:37 PM
Quote - > Quote - I tried uping the subdivision but it just made it worse, didn't try micro facets; trying it now! thanks!
The reason for the distortion is the very low res of the mesh. If you have a wall with one single quad even 8 levels of subdivision will only give you 16384 polys which will be fairly big. If you stopped at around 5 levels of subdivision that would only give you 256 polys, which could only be displaced in a very coarse fashion.
An alternative to using displacement maps, especially for BG elements, is to replace them with Normal Maps.
Thanks Paolo! I realise the mistake now you pointed it out... I blame it on the meds... lol! Where would I be without you... :)