Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


superboomturbo posted Sat, 25 August 2012 at 8:09 PM

Quote - > Quote - No mistakes, mbin, I was just trying to clarify why things happen :). BTW, a great way of removing guesswork is to look at the model in wireframe mode. Once you do that the geometry detail is clear. Cheers.

Sorry, I meant my mistake in not realising it was the lack of mesh... ¬) normally I would have looked at the mesh view, but my meds affect my memory and make me forget the obvious sometimes... (I sit there and go 'but it should work!' ... usually I'm pretty analytical about things, so I feel quite embarrassed when I miss things!), anyway, no worries!¬) I've restarted the render now... I'm glad you are here to remind me when I go wrong!

Meds you say? That means I can play at your level finally! 

I would second the normal maps and just ditch the displacement. I've noticed that a lot of legacy content can really look decent with refurb'ed maps and a normal thrown in. Sometimes I don't feel like remapping an entire scene and just cruise through the surface tab, sliding the opacity on those not-so-obvious texture names and making maps for those closest to the camera. Screw the rest of them with a finite amount of DoF 

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