Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


FSMCDesigns posted Wed, 29 August 2012 at 11:38 AM

Quote - ^^clicky to see full size^^

I decided to see how the V5 Bree skin held up to scrutiny "up close and personal". I was amazed by the results.

This is the V5 Tori model sporting V5 Bree textures. Rendered for 7 and a half hours to 1400 Spp.  No postwork (used PSP to save as a JPG, that's all)

I used the ACSEL shaders available for Bree (the ACSEL shaders are one reason I chose to use Bree instead of the Tori textures). A big thank you to whoever submitted those shader settings!

I did have to adjust the settings on the pupil texture however, they were coming out Milky White, so I checked the settings and wound up lowering the specular color to 40/40/40 from 255/255/255.

How's it look?

All comments welcome :)

Michael

 

That does look real nice! Out of curiosity, since I have never used the ACSEL feature, it just d/ls the Reality settings for the intended textures correct? If so, couldn't they be applied to any quality set of textures?

Regards, Michael

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