Agent0013 opened this issue on Aug 13, 2012 · 44 posts
Agent0013 posted Thu, 30 August 2012 at 12:15 AM
Okay, here is the situation at this time. I have found a few good tutorials that teach how to create the UV maps for my models. Some deal with the unwrapping, in which you basically unfold the object so that it lays flat on the UV mapping template, (I'm not sure if template is the right word, but it seems to be the best word I can think of). They also deal with the creation of the map and exporting it for use in any of the image map or photo editing programs.
Now what I need is to find out how to assign the image maps so that they show up on the actual model itself in Blender. After doing that I need to know how to export the model with all materials and textures and decals applied so that they can be imported intact into other 3D art applications.
I have gotten to the point at which I can create the maps, lay them out on the template, assign materials, and import an image map. The problem is getting it to show on the model. I looked at every menu I could find at this stage, and every tool in the tool bars. The dropdown menus have several things listed that I am unable to comprehend. There are no descriptions telling what each item in the list is for, or how they work. When I choose one I get undesired results, which only serves to increase my confusion. Nothing I have found thus far gets the image onto the model. I thought maybe rendering an image would do it, but that did not work either.
If anybody can point me in the right direction from where my progress is at, it will be much appreciated.
Stay awesome!
Agent 0013