Forum: Poser - OFFICIAL


Subject: rendering in c4d

darquevision opened this issue on Aug 25, 2012 · 63 posts


wolf359 posted Thu, 30 August 2012 at 6:10 AM

""I use it to render character animations"

I don't understand, it is the fastest render around don't you appreciate it? You must save a ton of time!
"

Yes I do appreciate the speed of the C4D render engine
But I also have Vray for C4D which is even faster with better quality but I am primarily an animator.

One who stopped rendering finals in poser back in the days of P4 and Bryce3D version 3
I have Zero need or interest in bagginsbills procedural poser shaders/envirospheres for firefly or Snargly Gribbly's EZskin or anything that involves using poser to render my scenes.

But this is the poser forum and most poser users Do use firefly
Dependent shaders/lighting schemes.

I just want to mask sure they are fully informed about the reality of Dumping firely entirely and rendering everything in C4D before they run off and spend nearly $2000 USD expecting results to look just like it did in poser with poser preset mats ..but just Five times faster.

"C4D's Dynamic cloth is nothing to write home about but Marvelous Designer beats Maya/max any day."

As well it should ,it is a purpose built Dynamic clothing Simulator.
just as My Seat of Nextlimit's RealFlow beats the native fluids of Maya any Day for the same reason.

"Only C4D can work with Poser files, bvh and mdd at the same time combining them as different tracks in the same timeline. Import bvh files from Poser/Daz/Carrara/Messiah, enhance in C4D, attach to a working Poser system in C4D. Export and import to and from Marvelous Designer with mdd while keeping your bone system intact, allawing you to still pose. No other system or combinations of systems can do that that I know of."

Agreed In fact C4D  is the best gateway to get poser content not only into C4D for rendering but to send poser content to other CG apps as well.
Because of Interposer Pro's ability to Bake animated poser figure to PLA
I send them to RealFlow4 and have water interact with them and bring the fluid sim back into C4D for rendering and have it match the poser figure.

I can send my animated figures with textures to my seat of MODO 401 because MODO supports MDD as well.
and I can send baked animated poser meshes to my old seat of Lightwve3D 9.6  to insert into scenes with lightwaves volumetric Hypervoxel particle systems.

However the thread OP DID not ask about any of this high end VFX Cross program Animation/simulation stuff ,

which is why I only spoke bluntly about the cost benefit realities of poser user leaving posers native render system entirely just for faster still images

Cheers

p.s C4D has a 45 Day Demo and interposer pro  has a demo  so poser users should try both to see if the pipeline is suitable for thier needs



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