luckybears opened this issue on Sep 01, 2012 · 30 posts
luckybears posted Sat, 01 September 2012 at 2:10 PM
Hello, BB :)
I appreciate you taking the time to explain. I wish I had your skill in the materiel room but it's not my way. I do think your gold is great: though I have no idea what a fresnel node does. I do know that in a complex scene shaders using 85 nodes would seriously slow down my system (I do need a new one).
I was not using sophestry: The highliights cannot be technically perfect for every scene but that is simply remedied by creating a new texture map, and that take only minutes in poser. If a picture is important enough to you then you will give it that few minutes. I will be posting the medallion into free stuff later tonight and if people want then I will produce Tx maps for a variety of lighting condition, it is that quick and easy to make them.
I only give my stuff away so if you would like to pass your gold shader I would love to use it. I think you might have said that you can't do that so I shall stick with my way of doing.
Best wishes
Lucky