luckybears opened this issue on Sep 01, 2012 · 30 posts
Winterclaw posted Sat, 01 September 2012 at 2:19 PM
luckybears, what is the rest of the scene looking like behind the camera. High quality shaders usually depend on something being there.
Bill the scratch map one looks pretty cool.
Quote - But you seem to be unaware of the correct approach here, something that is widely used in the CG industry. You don't bake the highlights, ever.
This.
The only part of the CG industry that I can think of that bakes results is the game industry and that's because you've got to have scenes that can render at 60 fps or more when there are 20 or more figures running about and the enviroment. They have to fake realism simply because there aren't many, if any, computers in existance that can do a 1080p hi def scene at 60fps. Unless you are going specifically for game graphics, you shouldn't be doing this.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)