Forum: Poser - OFFICIAL


Subject: It is not the colour of gold that is the problem

luckybears opened this issue on Sep 01, 2012 · 30 posts


bagginsbill posted Sat, 01 September 2012 at 4:07 PM

> Quote - Bagginsbill, > > Thankyou for taking the time to explain this.  I'm going to wrap up what you have written here to keep nearby - I have a model that needs some metal looks (copper, not gold) but with this I hope I can get going in the right direction. > >   > > Thanks again.

Here's a blurry copper shader. The figure on the left is using it. The one on the right is using my full 85-node "Clean Copper Soft" shader. I show both just to let you know I'm not holding out much on you in terms of the basic copper look. The other 82 nodes are mostly about the 10 issues I wrote above.

Every metal is just these three nodes. The trick is knowing:

  1. what color goes in reflection and specular

  2. how high to make the values that control reflection amounts

  3. what to put in the edge blend

  4. how to adjust the reflection softness and the specular highlight size


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)