![](https://live.cdn.renderosity.com/forum/comments/3981634/file_485978.jpg)
This is Dregon....not to take any attention away from Miki or Tyler. The trick with Dregon was that his wing membranes were not separate geometry and spanned the length of several body parts - so how do we rig it without the mesh tearing up and stuff? Weight mapping and affected body actors! :-D I also used Dregon to demonstrate some of the power of Dependent Parameters - his wing controls are all DP's and are kind of mini-animations for wing flapping and the like.