Forum: Poser - OFFICIAL


Subject: Dynamic cloth hair problem

WhimsySmiles opened this issue on Jun 20, 2012 · 85 posts


WhimsySmiles posted Sun, 02 September 2012 at 4:33 AM

Ok I've emailed it to one person, just drop me a sitemail with your email and I'll send it.

Here is a description of how it's set up:

Two obj files, one with just the base hair, and one with a soft decorated group. It's quicker to just test with the base hair first.  It has the following groups:

 

"constraint" for the hair roots to keep them from falling
SC1_auv for the skullcap, probably works best constrained too

"Hairbase" for the main hair, and "Hairsoft1" for the full hair, a test with soft decorated groups to add thickness to the hair.

 

The skullcap is made in Wings, and the strips were made in MD2 and then attached in wings. I found that the hex triangles that I get from MD are -way- faster than quads.  The full hair with soft decorated groups is 20k polys, and gives no problems as far as simulation speed. Could probably double it and it would still do fine (just might, if it ends up working, with more thickness)

 

The main problem that arises is if you run a simulation where V4 tilts her head or moves to the side, with some sort of invisible bump there. It shows clearly in the image in the first post.

 

Also, please feel free to use the skullcap and hair strips to make your own hairs!  All I ask is that the resulting hair is made freely available for the community.  If you want more hair strips I can make them easily.