mysticeagle opened this issue on Sep 02, 2012 · 67 posts
Blackhearted posted Sun, 02 September 2012 at 8:24 AM
Quote - This?
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2855870
Build this for Poser and in 6 months V4 is history.
:-)
nice figure but,
50% of its functionality would be lost in Poser. a lot of what you are looking at is Max rigging and meshsmooth.
your very first customer comment would be: 'she looks nice but i really hope you can morph away that definition'. since its a normal/disp map you cant: its baked into that exact body type you see unless you strip off the normal/disp maps - in which case its nothing special. just another vicky-esque figure with equally poor bending.
i can also tell you from a morphers perspective that a simple 'quad grid' mesh like that is a real PITA to morph compared to one with topology that flows with the anatomy.
a 7500 poly model would have inferior versatility and morphing potential, and i dont really see the point when weve been happily rendering figures with 10x that vert count for a decade.
ps: its somehow sickly reassuring that even a $1000 figure in a $4000 application looks like ass with its arm raised.