kobaltkween opened this issue on Sep 02, 2012 · 6 posts
lesbentley posted Sun, 02 September 2012 at 9:18 AM
"...you can use partial geometries that contain only some body parts ..."
The way I read it is that PFE can generate a morph for every actor (body part) if you use a an obj file containing all the body parts as a source. If you only want morphs for the head and neck, then you must use an obj that only contains a head and neck. That's how I interpret what you quoted, though I have not tried this in practice.