WhimsySmiles opened this issue on Jun 20, 2012 · 85 posts
WhimsySmiles posted Sun, 02 September 2012 at 2:45 PM
Quote - Im soo glad i found this thread, im currently also making a dynamic cloth hair,but ive paused to perfect my hair shader that currently works with most transmapped hair. my aim is to make dynamic cloth hair that is 100% node based with no images,including no transparency maps,(this shader does currently exist but is being tweeked).im also putting in a few little tricks which im keeping under my hat for the moment.....i will post info on my dynamic cloth hair if people want when im back in the cloth room.....oh and dont try windforce with the hair in sr3 it is also broken, you have to use a pre sr3 poser 2012/9 or an earlier version of poser
Looking forward to see what you come up with!
My biggest challenge right now is to figure out how to give hair thickness without getting weird render artifacts that come when the dynamic segments intersect each other. I am pondering if I should make a lot of small strands, or maybe a single big like hood for the main style with just soft decorated segments over it. A lot of thick layered hair segments doesn't work so well at the moment.
It may be possible to use more than one hair prop though? Self collision usually doesn't work nearly as well as layers of clothing.