Forum: Poser - OFFICIAL


Subject: Dynamic cloth hair problem

WhimsySmiles opened this issue on Jun 20, 2012 · 85 posts


kobaltkween posted Sun, 02 September 2012 at 7:53 PM

Ah!  That makes sense as a problem.  It was bothering me that it was a problem with the figure and not the prop, even when the figure was completely different.  I'm so glad you guys figured it out!

I think your hair solution depends a lot on your end goal.  For me, hair is a basis more than a finished step.  I have a hair shader I'm pretty happy with at the moment, and I've always used hair that I can pose well.  But the only purely realistic hair I've seen has been custom made for a still, taken from a photo, or painted.  Including pro level dynamic hair.  So for me, as long as it's not in the entirely wrong place or doing something so wrong I need to do a lot of fixing, I really don't care.  For me, a simple hair mesh that worked sort of like a softbody would be preferable to something that was strandy but full of errors. 

Also, I'm pretty sure I've seen someone at CG Society show off dynamic hair styles as theirs that were hair that followed some top Poser hair meshes, including some Kozaburo ones.  If you could use your cloth hair to do for strand hair what skull caps do for regular mesh hair, as well as serving as some sort of guide, that would be really powerful.  I think a lot of what makes dynamic hair so scary is styling.  If it was possible to do a basic style with mesh, get strands to follow each piece, and then just run the dynamics, that might make dynamic hair more usable.