WhimsySmiles opened this issue on Jun 20, 2012 · 85 posts
WhimsySmiles posted Mon, 03 September 2012 at 3:00 AM
Quote -
Okay, this is what i've got....(nudity in animation)
http://jrdonohue.com/clothhair3.mp4
I don't seem to have the (eybrow?) bug.
So, what shader/maps to I put on this, and I wonder if it will look like hair in animation if I do.
It would be great, because the simulation churns at about 2-3 seconds per frame, even with collision.
Any suggestions for making it look like hair?
::::: Opera :::::
[edited to add: I am not colliding against "head" because it was not giving good results because of ears. So, i have a very low res proxy (you can't see it) parented to the head, and the prop parented to the proxy. you may see a little "whoops' with the nose, that's because I carelessly did not ease the nose inside the proxy!]
Looks like you have a similar approach like the one I have. A skullcap and then strands attached to the top.
I'm also working on having layers underneath too, so all the hair doesn't come from the top of the head. The difficulty seems to lay in getting the thickness right. I thino that soft decorated layers is the key, but I haven't quite figured it out yet. Hair props have a long turn around time, it takes a while to make something before testing. :)
As far as making it look like hair, hair textures with trans maps is probably the way to go, (Unless you are really good with the material room) that's what I'm doing. There is a ton of hair resources around.