Ragtopjohnny opened this issue on May 04, 2012 ยท 43 posts
monkeycloud posted Mon, 03 September 2012 at 6:23 AM
Quote - I did even better. This was 2 minutes 10 seconds rendered just now. I am not making that up.
(Note - this was an earlier version of the car patio. A rare collector's item. Only two copies exist. )
Nice BB
Tom / BB, I wondered if that was going to be the next car... spotted it in BB's gallery...
...and Stefan, wow! Are all of those Reality + LuxRender then?
Here's my first attempt to re-texture an old Daz WW2 Jeep model, using shaders from the various BB / Dreamland sets... still got a way to go.
I'm back to that issue of trying to make rust procedurally we'd discussed a while back, BB. I've lifted some of the scratched / gouged textures from the Bedroom Furniture sets wood shaders.
I think I will probably paint a control map for the rust patterns over the whole bodywork... just used the spots node, so far...
...this might be okay if the damage patterns, which precluded the rust forming, were from some sort of shrapnel I guess? But if the chipped paintwork was from more standard use, the rust wouldn't likely be so regular on all bodywork panels...
...reckon I'd still go with the spots node... but make that subserviant to a manually painted map, that masks off areas I don't want much, or any, rust...
...as SamTherapy suggests, I also think I need to tone down the gloss
(click image to view fullsize in gallery)