Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Dang! You moved a lot of polys to put more of them to use on the inner side of the eyes where posette's eye usually comes up short otherwise. The mesh flow on the face looks to be improved because of that and how you evened out the whole flow on the face. Beautiful work.
My brain is just a toy box filled with weird things
thanks for the responce!
Posette had many polys that where compresed or hiden on the inner eye area
I slided all those polygons out on the eyelids and redesigned them completely using every poly as good as possible! repositioned the lashes that also were re-desinged bigger and to accept better textures, also the lacrimal was designed completely with polygons that already were there but were used purelly
Looking at Nea 3 just made me re-learn and old lesson on how it's where you put the polys that counts. I've been told by more experienced 3D artists that some people make a mistake by just throwing more polys on models that don't need them. I think this shows that there is some trueth to that.
My brain is just a toy box filled with weird things
I will agree with you
It is incredible what can be done even with not too many polys IF the positioning is right
however it looks a bit too long face to me
here is how Nea 2 fits on the mask**
**
wider nose and nosetip, nostrils wider and lower, upper lip smaller
There are some texture distortions on the lashes due to morphs but I'll iron those out later...
Actually it is combination of wings, poser magnets & poser morph tool
Nea 3 is still just a thought, it relies on my free time
Nea is a constant experiment and I've learned a lot making her
There is a lot of poser tecnology in her, body handles, alternative geometry and some tricks to make all that work. She was a motive to dig deep in poser files and figure setup and modelling too, eyes and teeth are original geometry
My dream is that Nea 3 would come with a weight mapped version too, but I don't have the courage to learn all this new stuff
She will definately come in two versions IF there will be a WM version anyway
At the current state Nea can use Posette clothes so not many changes have been done to her joints, and I don't plan to change the body shape
Nea 3 if she ever makes a debut will be a face reshape and maybe she will have a new original UVS
I believe that even if the RTEncoder program is other version the rte file format hasn't change it can be decoded with any version
I myself used the first version of RTencoder which should be older than RTEncoderPy
as for the version 2.12b it is mostly a correction to folder and maybe texture and minor character errors
Please let me know if you have any critics or suggestion for improvement when you install Nea :biggrin:
here is the current state of the face shape
left Nea 2 - right Nea 3 wip
I also hope to find time to finish this project
There are dramatic changes on eyelids that I'm afraid will make all current eye morphs useless... nose is also quite different. Many morphs will need to be reworked and the UVS to avoid texture streching.
It is so rewarding to see Nea on a gallery, thanks for using her! And I also loved that you use alternative figures on your images this makes your gallery have a great variation and freshness!
Attached Link: Golden Ratio
Tried some other mesuraments based on the golder ratiofound in a cosmetics site
this shows some more corrections that should be done
Cool render JoePublic
Posette is a great base to start and most of all fun and easy to work with
@pitklad - So cool you are working on this. Looks great. Definately the wider nose tip and bridge is better I think. I find your approach using ratios is very interesting. Have you ever played with Blacksmith3D's HeadForge? I found playing with random asymetries very interesting.
@JoePublic - that is a beautiful face. Hard to beieve it is Posette. Fine work!
I hope all is well in life for you guys :)
Hello momodot my friend! I'm so happy to see you here again!
I hope you are well! My best wishes for the new year!
Attached Link: Nea 3 face wip
No worries my friends! :biggrin:here is a PP12 render of Nea 3 that I uploaded on my gallery here, I want to believe that the face shape is almost final
mostly in the space between the eyes and brows, also rolled some polygons from the back of sculp on the forehead
Next area for improvement will be the ears
Also I may rework the lower lips a bit more
It is hard to smooth the mesh without making the face structure look too undefined
so I rearange the edges on wings than brush with the poser morph tool for smooting at low settings and than rework the mesh in wings if needed
all test renders are made with poser smooth on since it is always needed for Nea's low resolution, so she is redesigned with this in mind
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which I guess will lead to Nea's 3 default face shape
I believe this time I push our beloved Posette's mesh to the limits
I try to use every single vertice available to make the look as smooth as possible
the areas that are reworked are eyelids and nostrils
both morphs are based on photo references
My FreeStuff