operaguy opened this issue on Sep 01, 2012 · 87 posts
AmbientShade posted Mon, 03 September 2012 at 3:00 PM
Quote - > Quote - note: in case anyone wants to play around while waiting for Snarly's script....
I'm not sure what you're waiting for? I thought the version I posted in the stickied thread was what people had asked for?
psst whispers: i dont think most people really know what they're asking for, they're just following the herd. kind'a like politics.
True SubD (control cage-style subD that is) won't give any better results than what animated joint centers and single axis scaling, combined with weight mapping, will give. Unless you're using really old figures, you don't need SubD in poser. At least I can't see any reason why it would be necessary for the vast majority of poser users. SR3 has all the equivalent features to acheive the results that subD will (theoretically) give. There just isn't a figure that takes advantage of them. Yet.
~Shane