Forum: DAZ|Studio


Subject: why we need evolution?

fixme12 opened this issue on Sep 04, 2012 ยท 3 posts


fixme12 posted Wed, 05 September 2012 at 3:03 AM

Quote - Not sure I am understanding the purpose of your post. Are you trying to get the complainers to be more understanding or get the rest of us to be more sympathetic? One thing I have learned, no matter how much you explain things, there is no making everyone happy.

that's correct, you can't making everyone happy.

Quote - Personally I see no issues with the DAZ business model, it's a business, they are not your friends and don't owe you anything. I use DS4/Genesis when needed and I use poser 2012 when needed. DS4 pro works fine, no stability issues, plugins work great, I don't need any documentation. The store works fine for me, I am able to reset my existing content if needed and on the rare occasion I need help, they have come thru. I will install DS 4.5 when all my plugins are updated (genX mostly).

ofcourse it's business, but there are a few reasons why studio is been made free against poser and it's not only genesis.

Quote - I personally get real tired of the constant genesis doesn't work in poser, there are not enough gen 4 releases, DS4.whatever is a POS, DS will not run on my system, the DAZ store is screwed up, where is the documentation, I'm leaving, blah, blah, blah threads, especially when they word it as if since they are having the issue, EVERYONE is having the issue, get over it and move on.

Me too, Ds4 is working as it is now (but for me it's still some alpha version, where daz is still developing hard on it, i expect the real studio at version 5)

iclone is newer as poser and daz, and have more useful character tools available.

Quote - Sure, there are features I would like to see in DS and Poser, so I contact the companies and request them

that's why i created my channel to combine requests, and that it can't be anymore that we still do not have such features in daz/poser programs.

where people have to pay $499 and in Blender you have these goodies for free. So i expect well developed tools in a pro version of a program.

and would be happy to pay $499 if it's very good and working well.

i only can say that about Zbrush, it's just fantastic!

Quote - The biggest problem I see is that the majority of DS/Poser users are hobbyists that know nothing of what else is out there and as such judge everything based off their limited knowledge of the poser community. Give any of them a normal app that models and does renders and animation and have them create their own content and see how happy they will be then. LOL

not anymore, people see all the 3d vids done on tv, youtube, and do some research. first they find daz and poser, buy some content. then they find out this is not real 3d, and you have to move on to zbrush, C4d, lightwave, max, maya...

they see alot features in the free Blender, dynamics, rigging...

and ask the question, hey why i can't do such things with my poser pro program where i paid $499 for. that's where the problem lies not only daz, but poser need a faster evolution of tools and well better done developed.

those things you have in the free blender you can only dream of in daz and poser software and that's wrong!

Quote - As for weight mapping, it has been around for awhile, so it makes sense that it is finally in hobbyist apps

finally, and still a big list of missing features to go!

well developed softbody, dynamics, ragdoll,...

Quote - I use both poser 2012 and DS4pro as well as having Blender, 3DSMax, sketchup, mikshape, Silo, Carrara. Wings3d and zbrush installed and have used many others in the past.

i use poser pro 2012 (still don't like it, but personal), ds4pro (paid version),

zbrush, carrara (waste of $$), silo (very good modeler, to bad developing is dead), maya (nice program and still learning)

with all the content i bought in the past, i could buy some license to autodesk!