Delirium opened this issue on Nov 16, 1999 ยท 13 posts
SewerRat posted Wed, 17 November 1999 at 1:40 AM
grab a texture map and open in a photo editor actually there shouldn't be any eyes on the texture map, just skin colour, then the eyes are drawn on a different part of the texture map so you'll need to do a bit of artistic cutting/pasting/drawing to make it work, but nothing too severe the texture map just shows what any material in poser will look like, so you can still open eyes, move hands etc. - that'll all work fine just one thing, the texture map will be stretched/moved etc. when you move the figure (which isn't really a big problem because you want that to happe) but say for example you had a really small nose, when drawing that onto the texture map it wouldn't match up to the nose of the poser figure, so you'd need to draw it a bit larger on the texture map to make it fit, then use a morph to make it smaller hope I haven't confused you =) in most cases you can just make the texture map from the photo, apply it, then use morphs as normal no sweat eagerly awaiting what you end up with SewerRat