goofygrape opened this issue on Aug 21, 2012 · 51 posts
Agent0013 posted Thu, 06 September 2012 at 3:52 PM
Quote - Dear Grape, If you scroll up to the very top of the screen on a Rendo thread - to where your name is on the right hand side, just next to your name is a little envelope icon - click on this and you'll see your messages in your inbox.
I haven't used fill lights much if at all, not the new ones anyway, this is mainly because I created my own set of fill lights using 3 lights, and one using a 'light sliver', how I did this was using a half sphere to position lights at every joint of the sphere (or it might have been one light for every face - can't remember) then I got rid of the sphere, and grouped the lights - hey presto - A light dome! I use this to give an even light for showing off a model.
I then ungrouped the radials and reselected just the lights in one sliver of the dome, like a segment of a Terry's Chocolate Orange, with each light set to 2 and about 50% soft shadows I get a lovely effect - oh yes and most of those lights are white, with some set to a lightish blue on one side and some to a lightish pale yellow on the other. I found that all blue on one side and all yellow on the other with all white in the middle was too much, it needed just a tinge of blue and yellow.
This imitates the idea of 3 point lighting while using more than 3 lights for a softer effect.
Having these I've had no urge to investigate the fill lights etc, I really must do so though.
A good way to learn about fill lights and dome lights is to look them up in the Bryce 7 Artist's Guide. That's where I learned about them. It did take a while to learn what settings were not so hard on my computer's processor though. The intensity of these lights gets spead out over the light points they are composed of, and there are settings that can concentrate the points, define the directions they send out their rays, and you can even make them cast shadows from the points around them. These are things I am still exploring, so for now I only know the basics. Still, they work pretty well as far as specialized lighting is concerned. They are a bit more involved than other types if you work with them in the light lab.
Here's something you might laugh at me about. I imported a fully posed and dressed V3 figure into Bryce, moved her to the relative position where I wanted her in my scene, then did a test render to see how she looked. No shadows were to be found, which had me puzzled for almost 2 hours.
I move my lights to see if I could alleviate the problem, to no avail. I even deleted the existing lights and replaced them with new ones. Still nothing. Even the sun in my scene was not casting a shadow of her. All other objects in the scene were casting shadows the whole time.
I must have done about 12 test renders trying to figure out what was wrong. I could not make sense of it. Finally I changed the view to "From Front", and there it was. She was standing in mid air about six times her own height from the ground. All of the lights were basically cancelling her shadow out before it reached the ground. I had forgotten to use the "Snap to Ground" option. A really big DUH moment!