bopperthijs opened this issue on Sep 07, 2012 ยท 51 posts
monkeycloud posted Sat, 08 September 2012 at 6:40 AM
Yeah, see what Gabe has posted looks normal.... and was what I'd meant to begin with.
I guess the issue is that this effect is getting amplified somehow in certain texture sets??
Or, some people want even more homogenous skin than this? Which isn't real-world, as much as a glamour ideal?
Am I right in thinking that the ideal texture should be hand painted, from such a reference, rather than just photo-processed?
Or, maybe a set of colour and texture intensity control maps, hand painted or photo extracted, driving procedural diffuse, reflections, etc?