estherau opened this issue on Jul 25, 2012 · 435 posts
Another3DGuy posted Sun, 09 September 2012 at 4:25 PM
It looks good, but I just have one question - who the hell UV mapped this figure and does he even know what he's doing?
See the screen shot from UV Layout. The body UVS are somewhat warped and distorted, morso than they need to be, not to mention that's an appalingly small amount of texture space to give to the body and arms and legs. No wonder the texture looks blurry in a render.
But the eyes are huge. Makes no sense.
Not just that, but UV Layout reports 1816 polygons that are not UV'd and Mudbox gives an error that it has an incomplete UV set, which of course, it does.
The non-mapped polygons all appear to be around the teeth.
Sloppy. Sloppy and just bad planning. The body, limbs and hands and feet take up a ridiculously small percentage of the available UV space. WHAT were they thinking? Nobody UV maps a figure like that.
I guess I'm gonna have to do it all over again myself. It's worth what I paid for it just for the OBJ and the rigging, but unless they redo it in a way that makes sense I'll never be buying any textures.
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