Forum: Poser - OFFICIAL


Subject: Question for skin texture makers:

bopperthijs opened this issue on Sep 07, 2012 ยท 51 posts


JoePublic posted Mon, 10 September 2012 at 9:04 PM

Then the obvious solution would be to split the current textures into a separate specularity map derived from the burned in highlights and a basic skin texture without any specularity ?