Forum: Poser - OFFICIAL


Subject: My Michelle?

Another3DGuy opened this issue on Sep 09, 2012 · 50 posts


tate posted Tue, 11 September 2012 at 2:02 PM

I will say this in my defense. For one, I want to say thank you to those who have been very supportive. Those who have worked close with me know I can be self conscious about my work.  I never would claim to be awesome or think I am better than anyone else. I actually look at other figure creator’s work with an inspired awe. I am often humbled by the talent I see around me in the Poserverse.  So, thank you! I can not tell you how scared I was that on the day of Michelle’s release. All the positive feedback has really helped me to relax. Second, I try very hard to give the end user my all. What I mean by that is I do not look at this as a profit thing. I look at this as a pleasing thing. I want to share my work and, I want the end user to be pleased with what they get for their money. Trust me when I say that I kept the price really low for something I have worked years on. I want to be proud of my work but, I can’t do that if the end user is not happy with what they get. I started playing with Poser back in 2000. I was blown away and worked very hard to hone my skills to the point where I could create a human figure. Michelle was originally created in 2007. I did not want to release her then because I did not have the skills to get her to a point I felt was good enough. For years I would re-work, re-build her mesh until finally in the fall of 2011 I felt I had something good enough to work with. So, know that I put in the best effort I could and, I had the end users in mind the whole time. Lastly, I have yet to see a one hundred percent perfect mesh on any Poser figure. There are some that I think are better than Michelle and, others I think are not as good. (Just my opinion) I will say this, I have made many, many, morphs with Michelle and, I have always been able to get the morphs I wanted. I tried to walk a fine line between low poly and having enough polygons to create good morphs. I think I did a decent job at it. The loops on the rib cage are for making her look emaciated. You can morph the ribs to poke out. At least that is what my intentions where when I added the loops. I know I did not make the best mesh in the world for a Poser figure but, I never claimed to. What I do think I accomplished was to make a decent figure with a ton of versatility. For that I am proud of what I have done and, I stand by it.

Netherworks and I are still working at improving her as well. We want to add more versatility. Push her as far as we can. We never make any decisions about her without considering how it affects the end user. We work hard and, we really honestly care about this project. Know that we have done, and continue to do our best. We know we can not please everyone but, we are happy to hear that 95% of the feedback we get is positive. Sorry for the rant. I just thought I would give my thoughts on this subject.

   Just for giggles, here is Michelle in January 2008, two months after I first started working on her.

http://www.runtimedna.com/gallery/displayimage.php?album=47&pos=99