Another3DGuy opened this issue on Sep 09, 2012 · 50 posts
Netherworks posted Tue, 11 September 2012 at 6:24 PM
Thanks guys! Yeah, I tend to look at what we can do to improve things and balance that against the effect it has on add-on support. It's very, very important.
You can't just change "this" or "that" without really taking a careful look at how it affects existing content - that includes products, freebies and things end users might be doing like their own custom morphs, textures, dynamic bits and so on.
So it's not me disagreeing always or just deflecting other points of view or concerns. It's realizing how the whole puzzle fits together. Particularly looking at what we presented at launch, and going from that point. I really have to be backed strongly into a wall to be willing to adjust joint centers :D
I want folks to feel that a SR isn't going to break their content, make posing funny, destroy morphs, affect their current projects, etc.
I can say that Michelle bends very well, both Standard and WM. WM performs superior in a LOT of ways but that doesn't mean the regular version is half-baked (but it does have spherical zone-based limitations). I will also say that WM might not be suitable for every single gymnastic or double-jointed pose you might want to try to create and I'm talking pretty exteme things here :)
SR-2 is going to come out for Michelle this week, very soon. It will bring some really great things to the figure that I think will be a very pleasant surprise. If you are on the fence, wait for the promos we have set up for this and think about it in a couple of days. :)
We are going to have true scaling and correct application of smooth scaling zones across all body parts. These are all going to be wired into an easy-to-use collection of body dials and they will be specific enough to do picky things with Michelle's proportions but not give you so much that it's overwhelming. You'll be able to dial Midgets, Shorties, Tallies, Dwarfs, Elfs, Teens, Amazons and all kinds of different shapes for the figure. This works best on Poser 9+ SR-3 or DS 3+.
Utilities are included to transfer the scaling to clothing (though you can also use the Properties features in Poser for this) and to smart props (including prop hair, shoes and so on). Oh and if your Michelle clothing is pre-SR2, there is a pose to transfer the smooth scale "rigging" to the clothes. It's very "click and done". Yes, that easy. No tricks!
That's what I mean about making improvements. If I can find a way to keep it without breaking everything that is already out there, it's something I will try and run with :)
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