Another3DGuy opened this issue on Sep 09, 2012 ยท 50 posts
Netherworks posted Wed, 12 September 2012 at 10:32 AM
I'm not sure of the reason of the flack either but I intend to roll with it. Hindsight is 20/20 and so on. And sure, you have to weigh-in what might be extremely important to one fellow might not be a big deal to 98% of other users.
I think the ONLY realistic way to offer a remap is to offer it as optional by some means. The problem to wrestle with is that currently all the ways to provide a remap are confusing and/or require 3rd party solutions. This is, of course, if it were to be provided externally.
The easiest method to implement is an alternate obj of some sort (RTEncoding) or a .uvs file (UVMapper). Both require the user to correctly use 3rd party software. Not a terribly good option here because of user error or some reason RTEncoder/UVMapper won't work for one or more folks.
The other option is to provide 2 more cr2s, pointed to OBJs with different mapping. Ball of confusion here for end users and for vendors. Which Michelle do I use? Which Michelle do I support? And it basically leads to "I just won't bother".
I'm not prone to allow Michelle to be remapped to nullify existing texture sets.
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