Another3DGuy opened this issue on Sep 09, 2012 · 50 posts
dphoadley posted Wed, 12 September 2012 at 12:16 PM
Quote - > Quote - Thanks guys! Yeah, I tend to look at what we can do to improve things and balance that against the effect it has on add-on support. It's very, very important.
You can't just change "this" or "that" without really taking a careful look at how it affects existing content - that includes products, freebies and things end users might be doing like their own custom morphs, textures, dynamic bits and so on.
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I would like to make a very strong case for redoing the UV mapping, and doing it soon, before there are a lot of textures made for the figure.
I already wrote about it in another thread as I know you're aware, so I won't repeat it all here again.
But the UVs really need to be put into better proportion to one another, evened out to minimize texture distortion, and scaled up to take advantage of maximum tile space. I can think of only one reason NOT to do it and that would be to salvage the few textures that already exist for the figure, but I can think of a whole lot of reasons why you should at least consider it seriously.
Yeah it would take a little while, and yeah it might hurt some existing products - textures, specifically - but in the long run it would result in a much better and more professional figure.
@Another3DGuy;
I've been requested by certain parties to remap MyMichelle in order to make her V4 texture compatable. Within a few more months, I will embark on that project.
Yours truly,
David P. Hoadley