estherau opened this issue on Jul 25, 2012 · 435 posts
Jan19 posted Fri, 14 September 2012 at 10:19 PM
Quote - Jan, I had already offered to remap Michelle. But for reasons of already released products, and user confusions, it was decided to leave the mapping as it is.
That was nice of you! :-) But I am not complaining about My Michelle's UV mapping. Being a LW user, albeit sometimes now, I remember its...well 3DGuy said it better than I could. So I guess I was just saying that if tate did the UVs in LW, he had his work cut out for him.
My Michelle is a lovely model. She's fun to model for, also! Again, I surely wish I had some of Xurge's talent. :-)
Again, no complaints, no arguments, just observations...please, don't anyone take what I said the wrong way. Isn't every model something of a WIP? I mean, look what DNA has done with V4 -- the weight mapping. And look at ironman's great smoothing morphs. If everyone had said "Oh, she's perfect, leave her alone," we wouldn't have weight-mapped V4 or tools to make her look nicer.
Look what BH has done with Alyson2, also. His Anastasia and Tosca's Melody really make Alyson2 shine!
And I expect BH's morph pack for MM will be as amazing as we expect it to be, or more so. Everytime someone adds something to a model, we all benefit. So the UV suggestions might be something to consider in the future...or not.
On the subject of wishlists for UVs...I wish some genius would find a way to transfer UVs from one model to another, without the tediousness of hand revision...moving vertice after vertice. I wonder if it could be done with a Python script.
Keeping an eye out for BH's Redux! And Tate's new Raven at DNA, too. (Sigh...see where all my money goes?) :-)
Note: I had no idea that 8000+ texture maps were used! I thought the highest anyone went was 4096. That's interesting. I've been finding 4k texture maps limiting but that's because I let UVLayout pack the map and probably don't chop my model up to make the best use of UV space. Skirts, for instance, are nice to leave in one piece, if possible, and make into rectangles even though that does distort the texture. But if someone wants to use stripes, that's the only way I know to map a striped skirt. (Not a UV expert here.)
I love me some Modo! :-)