estherau opened this issue on Jul 25, 2012 · 435 posts
vilters posted Sat, 15 September 2012 at 2:04 AM
@Another 3D Guy
I partially agree But.... I live in 2012 with Poser9 @ PP2012
Using Specular maps, and bump maps,normal maps are from the past school.
All you really need is ONE single good diffuse map.
And one single diffuse map at 8192x8192 driving the rest of the nodes, is far LESS RAM consuming than the old school technique where you need multiple maps and different maps for spec, bump or normal.
PS; as they are both "fake", I never use a bump or normal map.
I posted a RAM and user friendly material room setup a while back.
I'll try to link to it when I find it back.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!