estherau opened this issue on Jul 25, 2012 · 435 posts
Afrodite-Ohki posted Sat, 15 September 2012 at 10:07 AM
SSS in Poser doesn't usually use maps to control it. It can, but I've never seen anyone do it properly yet.
In any case, about maps: I tend to paint my specular, bump and displacement maps. Granted, when it's for skin I start those with a grayscale version of my diffuse map, but then I add a lot of info to it by painting grayscale over it. For cloth textures I just paint from scratch. And yes, those things DO work better than going purely shader work with the diffuse, and going shader work with the diffuse works better than having bump maps that are just a grayscale of the diffuse map.
HOWEVER... I didn't know Poser could go past 4096x4096. I've had it give me error messages before when I tried. Hmmm gotta try now. In any case, one can easily make 8000+ px maps for the diffuse, and lower for bump, spec and displacement maps. And as far as I know, normal maps aren't all too useful in Poser - aren't those just to add detail to low-res meshes?
- - - - - -
Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.