estherau opened this issue on Jul 25, 2012 · 435 posts
Another3DGuy posted Sat, 15 September 2012 at 5:01 PM
Quote - Well, since we are selling to Poser USERS we make for Poser. If you want stuff that'll work in anything else, perhaps you should shop at Turbo Squid. It only makes sense. Then you're sure that you're getting what you want rather than something that's marketed as "for POSER". The bulk of this market is hobbyist users. Sure, it's always a bonus when something works in other programs, but almost everything in the Rendo MP is listed as for Poser or for Poser and DS or a combo of the two. I can't use a .max model in Poser. Even if I buy it. I understand this when I buy.
Laurie
You missed the point entirely.
There's nothing complex about this. I'm not suggesting they make a version for each software package, so your comment about not being able to use a .max file in Poser makes no sense.
I'm talking about the OBJ file that every Poser figure uses, and the associated UV mapping and why Poser people should do it differently.
There are many reasons TO do it differently, in a way that all programs can benefit when using that OBJ file and not one reason NOT to. Not one. If you think you can find a reason why UVs should be overlapping, all crammed into one tile and sized according to material grouping, by all means let me know.
And again, my suggestions are also for the better of the Poser uses as well. If you want extreme detail in a texture, why should you settle for having to use 8K maps when you could use 4K maps or 2K maps if the figure were UVd better?
An image map uses roughly ~10 times more RAM at render time as its file size, so a 100 MB 8K image map uses ~1 GB of RAM when rendering. Wouldn't it be better to have a torso that takes up the entire UV tile so you could use a 2K map and still have great detail?
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