Forum: Poser - OFFICIAL


Subject: new figure at rdna called Michelle is out

estherau opened this issue on Jul 25, 2012 · 435 posts


Afrodite-Ohki posted Sun, 16 September 2012 at 10:03 AM

I use Zbrush to make morphs for Michelle. All you need to do is, instead of using smoothing, just use one of the Polish brushes.

 

With all due respect, you can't blame the figure because you don't want to look for alternatives for what you're trying to do. Nor can you expect the figure made for Poser to be made in a way that will be specific to work with your pipeline - a pipeline that is quite different from a vast majority of Poser users.

Yes, it would be nice for some people if Poser content was readily made to work well with other applications. But REALITY is this: most of Poser users are hobbysts. They don't want to fiddle with what they bought to make it their way - they want to easily be able to use said content to make beautiful images. Something you buy off TurboSquid can be used in many 3d programs, true, but then you have to import, fix something in the mesh, apply the textures, fix the materials. AND any model made for Maya, C4d, 3dsMax, that has the amount of detail you see in Poser content will cost you a few hundred dollars instead of a dozen of dollars or two. Still we're trying to make a living, but our target customers aren't professionals in the field of 3d, they are hobbysts. That means we must charge less from them, but it also means we have much more potential customers.

AND that also means we make stuff ready for THEM. The way it'll work well and easy for them. If it weren't so, I wouldn't worry that I'll make materials that will look nice with standard Poser lights that still think of Poser4 tech when made - I'd make materials that would look amazing with IDL on. But then those materials would look bad for most of my customers (and chances are that any of them who dares use IDL will have enough knowledge to fix those materials for that). Thing is, we have to think in terms of "most users" when we make something, because that's how marketing works.

Not to mention that charging so little for meshes that are fully detailed, UV mapped, rigged, textured, morphed and with texture options (as far as clothes go. Just giving an example) is exhausting. We have to make many of such products a year to have an income that is near decent. I don't even accept to make my products particularly DS-ready, because my app of choice is Poser, let alone make them ready for any other app a single buyer might choose. It's right there in my product pages: made for Poser. Why should I be forced to do otherwise? Michelle even works in DS too, marvelously at that.

 

Now, you are entitled to not like this figure - hey, I don't like a lot of figures I have tried using! - but please, enough of going over and over again on how you don't like it. Be an adult. It was made by Poser and DS's standards and you bought exactly what was in the product page, you weren't fooled when buying it, so there's no reason to keep complaining again and again. You didn't commission this figure to have each and every one of your preferences. If you don't like it, move on.

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.