Forum: DAZ|Studio


Subject: Reality Render thread. A new beginning.

Pret-a-3D opened this issue on May 14, 2012 · 8453 posts


erik-nl posted Sun, 16 September 2012 at 3:07 PM

Technical question for Paolo:

Looking at some of the .ply files in Lux's Resources-objects folder using MeshLab I found they contain 6x the number of vertices compared to the .obj files imported into DAZ Studio, but the number of faces is the same as in the .obj's (!). If I then let MeshLab remove duplicate vertices that number shrinks to about the original amount, and the resulting .ply's exported by MeshLab are several MegaBytes smaller. Why are there so many (redundant?) vertices in those Lux .ply's?

I am by no means an expert on mesh geometry, far from it, but to me this looks seriously odd. Is there a logical explanation for this, or is it perhaps a bug?

The Reality_2.0.dll I am using is dated april 26 2012 (Reality_2.20.1.117_DS4_W_64), and Lux is the latest v1.0 release (sept. 10 2012).

Cheers!