estherau opened this issue on Jul 25, 2012 ยท 435 posts
Eric Walters posted Mon, 17 September 2012 at 12:46 AM
I reallly like to be able to "paint" a continuous displacement map in Zbrush-for use in Poser! Poser has already added GoZ (for export/import to Zbrush) in PoserPro2012 SR3- and Daz Advanced or Pro-has GoZ as well- so there is a trend towards interaction with other programs-used professionally. Applying the UV mapping as Another3DGuy suggests would make this connection much smoother!
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However, try to import that entire figure into ZBrush, Mudbox, Mari or Body Paint to do some texture painting, and it's not going to work, because those programs see them as overlapping UVs, not independent materials that happen to be in the same UV space. So to use Poser figures in those programs, you have to first manually move the UV groups to separate tiles or patches before importing.If this were done when UV mapping a Poser figure in the first place, that would be one less hassle, and several more points for professionalism and versatility.
And it takes virtually no time to move a UV group to its own tile when UV mapping in any program worth its cost, Lightwave included.
It may be common in Poser, but to be honest it's just stupid that anyone did it that way to begin with and it's pointless to keep doing it that way. I suspect everyone here uses UV Mapper, which, I believe, just plops them all into 0-1 and gives the idiotic error message about UVs being out of range otherwise.
As I already stated, Poser does not care where those UVs are, as long as they're somewhere. It can't tell the difference between UVs in 0-1 or in 9-10 or anywhere else.