Forum: Poser - OFFICIAL


Subject: Painted Stockings: First results

dnstuefloten opened this issue on Sep 14, 2012 · 46 posts


bagginsbill posted Tue, 18 September 2012 at 9:31 PM

Next you have to create a shader for nylon that comes out of a single noe.

This is pretty simple.

A Diffuse node and an Anisotropic specular node like this work pretty good. Combine with Color_Math:Add.

The red arrow points to where you pick the nylon color. I'm using black.

The arrow covered the Diffuse Value - it should be .8.

We now have two different shaders - skin and nylon.

Now comes the blending of them.

 


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