dnstuefloten opened this issue on Sep 14, 2012 · 46 posts
bagginsbill posted Tue, 18 September 2012 at 9:31 PM
This is pretty simple.
A Diffuse node and an Anisotropic specular node like this work pretty good. Combine with Color_Math:Add.
The red arrow points to where you pick the nylon color. I'm using black.
The arrow covered the Diffuse Value - it should be .8.
We now have two different shaders - skin and nylon.
Now comes the blending of them.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)