Forum: Poser - OFFICIAL


Subject: OctaneRender for Poser

face_off opened this issue on Sep 18, 2012 · 323 posts


face_off posted Tue, 18 September 2012 at 9:54 PM

.can ur script allow that we be able to use Octanes material tweaking? I mean, can we us Octane's GUI to tweak the shaders?

My implementation uses a tree structure to represent the nodes.  You can add, remove, change anything you can in the Octane App.  The only thing you cannot do is connect one node output to 2 separate node input.  However this is a copy and paste function which gets around that.  So, no, there is no node editor like in the Poser Material Room - it uses a tree structure instead, like the Poser Heirachy Editor.

I believe (and I think I'm right on this) that your scene size is dependent on the amount of RAM on ur graphics card.

Correct.  I've yet to use more the 50% of the memory in my $120 card.

Here is a snippet at around 5 minutes

Nice!  I've found the best "bang for your buck" rendering is to simply load a Poser IBL into the enironment node and set the power to about 3 or 4, and not worry about emitters.  Or use the sunlight environment.  And use glossy rather than diffuse nodes on the materials (turn the specular down to about 0.001). 

Creator of PoserPhysics
Creator of OctaneRender for Poser
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