face_off opened this issue on Sep 18, 2012 · 323 posts
face_off posted Tue, 18 September 2012 at 9:54 PM
.can ur script allow that we be able to use Octanes material tweaking? I mean, can we us Octane's GUI to tweak the shaders?
My implementation uses a tree structure to represent the nodes. You can add, remove, change anything you can in the Octane App. The only thing you cannot do is connect one node output to 2 separate node input. However this is a copy and paste function which gets around that. So, no, there is no node editor like in the Poser Material Room - it uses a tree structure instead, like the Poser Heirachy Editor.
I believe (and I think I'm right on this) that your scene size is dependent on the amount of RAM on ur graphics card.
Correct. I've yet to use more the 50% of the memory in my $120 card.
Here is a snippet at around 5 minutes
Nice! I've found the best "bang for your buck" rendering is to simply load a Poser IBL into the enironment node and set the power to about 3 or 4, and not worry about emitters. Or use the sunlight environment. And use glossy rather than diffuse nodes on the materials (turn the specular down to about 0.001).
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