piccolo_909 opened this issue on Sep 18, 2012 · 54 posts
bagginsbill posted Wed, 19 September 2012 at 6:50 AM
Second, the space occupied by the windows relative to everything that is not self-lit means you have to use a really high number of samples. This will make it exceedingly slow.
Third you will have to have a lot of bounces - also slow.
I have been struggling with this indoor-lit-by-sky-via-window scenario for several weeks, as I'm trying to pre-light the new room for Bedroom/Furniture Set One. I can't do it.
My suggestion would be to fake it and not fully enclose the room. Open the wall where the windows are and put the camera there facing in. I haven't tried that yet, as I've been perfecting materials and the indoor/night lights first.
In the render above, which is night (black outside the windows) I have three point lights. IDL is still a very important factor in this appearance, as without it the room lighting looks more harsh.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)