Redfern opened this issue on Sep 19, 2012 · 35 posts
Redfern posted Wed, 19 September 2012 at 7:28 AM
I concocted a displaced material using the Poser 5+ "turbulence" node node several years ago. When I got Poser 7, I experimented with the "morph brush". While it did get the face a bit more to my liking, something was still off for me. Last night I loaded my altered .CR2 once again and toyed with a Poser "magnet". I pulled a shape more to my liking, but the eyeswere "lost" within the head. Scott_A "hid" the translation dials for the ocular organs. Then I remembered a utility that "unhides" dials. I ran the script; the dials appeared and I was able to position them to fit the altered sockets.
Okay, maybe this would be a simple task for many others, but I'm kinda' satisfied with my efforts.
Sincerely,
Bill
Tempt the Hand of Fate and it'll give you the "finger"!