MerryChristmas opened this issue on Sep 07, 2012 ยท 39 posts
Agent0013 posted Wed, 19 September 2012 at 12:05 PM
Let's say I rig and apply materials, textures and UV image maps to a model in Blender; and the model is a series of separate objects jointed together to form the whole model.
How would I export the model with all of that in place, including the armature skeleton, so that it can be imported into DAZ Studio 4.5 Pro? What issues would I need to deal with in this process? Will the armature export with the model, or would I need to rig it in DAZ Studio 4.5 Pro?
As for importing models from DAZ Studio 4.5 into Blender 2.63, I can get them in if they are in Wavefront .obj format; but they have no rigging. I have not tried using Collada yet, so I don't know anything about it.
I understand that Hexagon is more compatible with DAZ Studio, but I am more familiar with Blender, and actually prefer it for my modelling operations. There seems to be a lot more educational videos and documents associated with Blender.
If there are some rivalry issues between DAZ 3D and Blender, I think it would benefit us all if those issues could be resolved.