Forum: Poser - OFFICIAL


Subject: OctaneRender for Poser

face_off opened this issue on Sep 18, 2012 · 323 posts


face_off posted Wed, 19 September 2012 at 4:22 PM

PaperTiger - stunning renders.  For eyes - make sure you set the scene rayepsilon to 0.00001 (ie. the default/10) - that ensures the transmapped corneas work correctly (prob not an issue with Daz models, but it is with Alyson, Miki, etc).  That skin shader is fantastic - we should trade SSS shader node setups some time.  I suspect everyone is using the same sss shader (material mix with a glossy and diffuse), it's just the parameters that differ.

3doutlaw - comes in with a bluish specular, set to RGBSpectrum of 0.3/0.4/0.5....I've found that the rendered specular is a combination of roughness, specular and bump, so you can adjust it back through the bump and roughness.  For skin (and hair), IMO a filmwidth of 1 is the best.

Hair seemed to come out well at default settings.

From memory, hair comes in as diffuse.  I change it to glossy with a very very small specular value (0.0001?).

Though when I do this, it restarts the render.  I don't have to re-export everything else, but it's not like it comes without a cost...

If you are using the Octane Standalone app, IMO the best workflow is NOT click the obj mesh and tweak the materials.  Instead, create new glossy, diffuse, specular materials and plug them into the material connection on the mesh (even for the emitter lights).  Then if you tweak the mesh in Poser, simply reimport and replug the material nodes into the right inputs on the mesh.  They way you don't "forget" what settings you had.

Creator of PoserPhysics
Creator of OctaneRender for Poser
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