lesbentley opened this issue on Sep 18, 2012 ยท 17 posts
lesbentley posted Wed, 19 September 2012 at 7:41 PM
Quote - The idea is that you rotate the model as far as UVMapper is concerned, and then re-map.
:woot: Haha! Enlightenment. I was wondering why I did not see any change. After Rotating I need to remap, never thought of trying that. Perhaps it does make sense to read the manual some times. Simple when you know how. After your explanation I got it right first try, though perhaps that was just beginners luck. Thanks.
Quote - Doesn't Hex have built in UVing? Pretty sure the most recent release has features like UV relax etc.
Yes, indeed it does, and it was in Hexagon that I finally managed to fix it, but I'm not too familiar with the techniques or terminology. To me "relax" means have a glass of wine and a cigarette whilst you are trying to figure out what to do.