Forum: Blender


Subject: Daz to Blender

MerryChristmas opened this issue on Sep 07, 2012 · 39 posts


Agent0013 posted Fri, 21 September 2012 at 9:14 AM

Thank you, heddheld, for  the information about the origin. I did not know it had a start point and an end point. I will look into that and see what I can do with it. I wonder if it will work with bilateral symmetry? In case you don't understand the term, bilateral symmetry is what a model has when one side somewhat mirrors the other.

Some of my models would have that type of symmetry, and I plan models that will have trilateral, quadrilateral, and even higher multilateral symmetries. I think it may be neccessary to use armature rigging for those types of models.

greymouser69, Thank you for the suggestion concerning exporting a model using Collada. I do indeed have DS 4.5 Pro, and all my plugins except AniMate 2 are green, which means they are good to go. Ill rig a simple model using the armature rigging method in Blender, export it using Collada as you suggest, then import it into DS 4.5 Pro and see how good it works. This may take some time, as I am still quite new at this. I will let the good people here know how I do with it once the experiment is completed.

Stay awesome!

Agent 0013.