face_off opened this issue on Sep 18, 2012 · 323 posts
face_off posted Fri, 21 September 2012 at 4:07 PM
Zaycrow - good post
To save some video card space, you can use your onboard graphics card to be the normal display adapter, and then your cuda card can be used 100% for rendering memory.
The texturemap number limit is important too. I'm a big big fan of combining all the skin textures into a single uv group and using one texture. This resolves a bunch of issues, including some ZBrush ones! I posted elsewhere about a script to do this (basically puts the head in the top left quadrant, torso top right, arms bottom left, etc. There is a script on sharecg for V4 and I have written one for Alyson and Antonia.
3m trees: This is done with "instancing" and handled within Octane on the card rather than in the Poser scene, so will hopefully be implemented in the plugin.
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