Agent0013 opened this issue on Sep 20, 2012 · 9 posts
Agent0013 posted Sat, 22 September 2012 at 10:51 PM
@ **jestmart, **This is true, but there has been significant improvments in what can be done with them.
Oddly enough, in Blender you can export a model made from several objects without joining them, and if you import that model into Bryce, it will already be grouped; yet when you join a series of objects in Blender and export it as a Wavefront .obj file, and then import that file into DAZ Studio, the separate objects that it is made of act independently of each other. I tried this using the latest version of each application and these were the results I got. At least in Bryce I can ungroup the model into its component objects. The only real problem I have with Blender to Bryce is that the orientation is reversed around the Y axis, making it neccessary to turn the model around by 180 degrees. Not really that much of a problem. With DAZ Studio, I have to do much more to get the model the be the way I want it.
I keep seeing a lot of tutorials concerning exporting DAZ Studio models and importing them into Blender, but Blender to DAZ Studio tutorials are woefully scarce. The only ones I have found so far are a little confusing to me, and I suspect that the people who made the tutorials are leaving certain things out because they assume that the person following them automatically knows those things. This is why I think document style tutorials are better than video tutorials in most cases. At least you can peruse a document before you download it if it is in one of the proper formats. Video tutorials can be hard to preview because of the way they sometimes stop in midstream to allow the buffering to catch up.
Anyway, I'm not giving up. I am determined to learn what I wish to learn. Of the applications I have on my computer, the best for posing figures and animating them is DAZ Studio in my opinion. I Know it can be done in Blender, and in Hexagon; however, the process in them is a good bit more complicated. This is why I want my models to be rigged to work in DAZ Studio.
Stay awesome!
Agent 0013.