face_off opened this issue on Sep 18, 2012 · 323 posts
face_off posted Sun, 23 September 2012 at 4:04 AM
Are adoptions to skin shaders in octane save- and reusable?
E.g. When you apply another skin in poser, so not all breaks in octane
In Octane standalone you setup the material in Octane, not Poser, so if you want to use a different texturemap set, you do it by hand, or do it in Poser and export and replug everything in.
In OctaneRender for Poser, when you run the plugin it will bring across all the textures, and you can apply presets to the skin materials, retaining the texturemaps. If you re-assign the texturemaps in the Poser Material Room, you can bring those new maps across to your existing Octane material setup.
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