Reddog9 opened this issue on Jun 10, 2011 · 164 posts
kobaltkween posted Sun, 23 September 2012 at 9:48 AM
Actually, that's the main thing choosing OSL seems to have done: unified its lighting model. Shading and illuminating aren't separate. Emission is emission, whether it's the shader for a "light" or a mesh. Lights actually make more fireflies and resolve slower, in my experience. I suspect because they don't actually have dimension.