MerryChristmas opened this issue on Sep 07, 2012 · 39 posts
Agent0013 posted Sun, 23 September 2012 at 12:29 PM
**Update: **I finished the experiment I mentioned in my last post to this thread. here are my results:
FAIL! - After creating and rigging a simple chained together object with the bones for each part simply connected end to end in an aligned chain orientation and their respective parts properly connected in the Child to Parent relationship, I exported the model using Collada .dae format. Upon importing the file back to Blender, the model works the way it was designed to work; however, this is not the case when it is imported into DAZ Studio 4.5. The model and the bones do make it into the application, but the bones are no longer connected to each other. Posing the model's sections only causes the parts and their particular bones to spin around the object center point. In other words, each object that makes up the model works independently of the other objects in the model. Translation and scaling also work independently in a similar manner.
Now it may be that I need to rejoin the bones together to get the model to work properly, or I may need to join the objects and their bones together in Blender before exporting the model in Collada .dae.
So in conclusion, I have 2 more experiments to conduct using the armature method of rigging. One is the joining in DS 4.5 Pro method, and the other is the joining in Blender method. If neither of these experiments produce positive results, I shall have to resort to creating the model in Blender and rigging it in DAZ Studio. For that I will need to find tutorials that teach rigging within DAZ Studio.
As before, I will let the good people here know how I do with them once the experiments are completed.
Stay awesome!
Agent 0013.