joequick opened this issue on Jul 25, 2012 · 186 posts
joequick posted Sun, 23 September 2012 at 7:09 PM
I'm still not sure what good GoZ does anyone, so in this tutorial, I'm going to ignore that it exists.
0)make sure you have the geometry .obj for whatever figure you want to work on. older figures will have their geometry in the runtime geometry folder, studio 4 figures like genesis and the new "horse" will have have their geometry exported out of studio. make sure you've got the figure set at 0 subdivisions before exporting out your .obj
2)load .obj for figure you want to morph
4)sculpt your morph
5)mask off any area you don't want to return to default
6)use morph target brush to restore unmasked area to default
7)export
8)load morph via morph loader in studio