face_off opened this issue on Sep 18, 2012 · 323 posts
face_off posted Mon, 24 September 2012 at 9:03 PM
For lighting, the environment set to daylight gives pretty amazing results - or leave it as texture environment, and plug in the texturemap you are using for the skydome (note: I think the texture will be flipped in the X axis and offset a little, but shouldn't matter).
As a rule, for outdoor I like sunlight or an IBL texture. For indoor, emitters looks good.
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